Everything of Bananza's terrain is created from voxels, which Motokura claimed was the key variable distinguishing it from Odyssey.[27] Takahashi described building levels from voxels as way more easy than polygonal modeling, as builders could "freely Mix voxels and supplies to build terrain and then check it out quickly https://donkey-kong-bananza87531.blogadvize.com/44256355/the-basic-principles-of-donkey-kong-bananza